Fernando Jun

Game Programmer & VFX Artist
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About Me

Hi! I'm Jun, a Game Programmer and VFX Artist passionate about creating interactive experiences. I graduated with a Bachelor's degree in Digital Games from PUCPR and have worked on personal projects, game jams, and real-time VFX studies using Unity and Godot. I enjoy exploring the technical side of game development. I'm always looking for opportunities to learn new tools, tackle challenging problems, and create experiences that feel polished and satisfying to play. Outside of game development, I also enjoy editing videos, drawing, and learning new skills.

Here you'll find some of the projects I've worked on or contributed to. If you have any questions, feel free to contact me! (。- .•)


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Featured Projects

Lumora (2025)

Unity C# VFX

This game was developed in 10 days for the GGJam (Gigantic G Jam), where it earned second place. The following year, it also received the Best Art award at the Gigantic G Awards. I contributed as both a Gameplay Programmer and VFX Artist, creating the black-and-white to color transition effects, and environment effects. This was my first time working with terrain shaders in Unity, making it a particularly rewarding challenge to complete within the jam's deadline.

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Bokarin (2026)

Godot VFX

Bokarin was developed in 10 days for Felpojam. I worked as a VFX Artist, creating both 2D (flipbook) and 3D effects. I also developed custom shaders, including the stamp galaxy effect on Karin's weapon. This was my first time working with Godot, making it a fun and challenging experience.

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Dreamy Desk (2025)

Unity C# VFX

Dreamy Desk is a college project I helped develop. I worked as both a Gameplay Programmer and VFX Artist for this game. I focused on improving the game's overall feel and responsiveness, as visual feedback and satisfying effects are crucial elements in a mobile match-3 experience.

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Sankofa Prototype (2024)

Unity C# VFX

This is an academic project developed in collaboration with XR (PUCPR's Extended Reality Center). I contributed to the original prototype as both a Gameplay Programmer and VFX Artist during my Bachelor's in Digital Games. The VR version was developed by XR after the academic project, and I was not involved in its production.

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VFX Showreel

Unity VFX

This is a showreel showcasing some of my VFX studies. I focus on creating stylized effects and really enjoy exploring different techniques to bring them to life. You can find more of my VFX studies and experiments in my VFX portfolio.

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Contact Me

Feel free to reach out via email at okawafernandojun@gmail.com or by sending me a message on LinkedIn. I'd love to hear from you!

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